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1. Stuck! Stalling in Computer Games NSTL国家科技图书文献中心

Pedro Cardoso |  Miguel Carvalhais -  《Perspectives on Design and Digital Communication V》 -  International Conference on Digital Design and Communication - 2025, - 359~370 - 共12页

摘要: that happens, we call it stalling. In computer games | Games are commonly designed to assist players | . But not all games are designed with this in mind |  design of games. |  in their progression, maintaining their attention
关键词: Game design |  Stalling |  Aesthetic friction |  Computer games

2. An Architecture for Repeatable, Large-Scale Educational Game Data Analysis: Building on Open Game Data NSTL国家科技图书文献中心

Luke Swanson |  David J. Gagnon -  《Serious Games》 -  Joint International Conference on Serious Games - 2025, - 41~55 - 共15页

摘要:Given the incredible popularity of video games |  the capacity of internet-connected games to record |  issues of play data collection across many games |  in contexts from entertainment to education, and |  fine-grained telemetry data, there exists an
关键词: Software architectures |  Interactive learning environments |  Computer games |  Open source software

3. Playing for understanding: The impact of interactive gaming on young adults' sexual health education NSTL国家科技图书文献中心

Aidoo-Frimpong, Glor... |  Adekunle, Toluwani... -  《Public health》 - 2025,242 - 58~64 - 共7页

摘要: support. Conclusions: CYOA games are perceived to be | . These games foster open discussions and understanding | Objectives: This study examines the impact of |  a "choose your own adventure" (CYOA) game on |  improving understanding and facilitating discussions about
关键词: Sexual health |  Young adults |  Interactive computer games |  Qualitative study |  Immigrant and refugee youth |  Choose your own adventure (CYOA) games

4. Gaming on the Brain: Considerations for Designing Brain-Computer Interface Driven Gameplay NSTL国家科技图书文献中心

David King |  Tim Marsh... -  《Serious Games》 -  Joint International Conference on Serious Games - 2025, - 421~426 - 共6页

摘要:One of the primary goals of Human-Computer |  increasingly popular approach towards this is Brain-Computer |  games - the experiential and simulated environments |  driven serious games. In this paper, we explore |  potential avenues for BCI-driven game and serious games
关键词: Brain-computer interface |  Experience |  Design |  Design strategies |  Game design |  Gameplay mechanics |  Serious games |  Virtual reality |  Purpose

5. Studying the Effectiveness of Games as an Extracurricular Activity in a Higher Education Programming Course NSTL国家科技图书文献中心

Silvia Arias-Hergued... |  Alma Pisabarro-Marro...... -  《Computer applications in engineering education》 - 2025,33(2) - e70000.1~e70000.17 - 共17页

摘要:. Given this context, the use of educational video games |  of the following bachelors: B.S. in Computer | Higher Education programming courses usually |  present high levels of student failure and dropout rates |  is proposed as a strategy to increase the students
关键词: computer science |  extracurricular activity |  fundamentals of programming |  games |  higher education

6. Personalization in educational gamification: Learners with different trait competitiveness benefit differently from rankings on leaderboards NSTL国家科技图书文献中心

Wang J. |  Gong S.... -  《Computers & education》 - 2025,225(Feb.) - 1.1~1.17 - 共17页

摘要:© 2024 Elsevier LtdLeaderboards are among the |  most prevalent game elements and are widely used in |  educational gamification. However, most research has |  primarily compared learning scenarios using leaderboards |  with those not using leaderboards, ignoring the role
关键词: Games |  Human-computer interface games |  Post-secondary education |  Teaching strategies

7. Cooperative Multi-agent Approach for Automated Computer Game Testing NSTL国家科技图书文献中心

Samira Shirzadeh-haj... |  I. S. W. B. Prasteya... -  《Engineering Multi-Agent Systems》 -  International Workshop on Engineering Multi-Agent Systems - 2025, - 23~41 - 共19页

摘要:Automated testing of computer games is a |  game events and changing state. Many games nowadays |  challenging problem, especially when lengthy scenarios have |  to be tested. Automating such a scenario boils down |  to finding the right sequence of interactions given
关键词: Multi-agent testing |  Agent-based game testing |  Automated game testing

8. Automated Game Testing With Online Search Agent and Model Construction, a Study NSTL国家科技图书文献中心

Samira Shirzadehhaji... |  I. S. W. B. Prasetya... -  《Software testing, verification and reliability》 - 2025,35(2) - e70002.1~e70002.23 - 共23页

摘要:Modern computer games have become very complex |  for computer games, in particular games that involve | , so they can benefit from automated testing. However | , their huge and fine grained interaction space makes |  them very challenging for automated testing
关键词: agent-based game testing |  agent-based testing |  automated game testing |  model-based game testing

9. Promoting Cognitive and Psychosocial Rehabilitation with a Co-Designed Multiplayer Serious Game NSTL国家科技图书文献中心

Carolina Figueira |  Simao Reis... -  《Games and Learning Alliance》 -  International Conference on Games and Learning Alliance - 2025, - 407~413 - 共7页

摘要: multiplayer serious games platform. Traditional cognitive |  professionals, four mini-games were conceptualized and | Rehabilitation consists of interventions aimed |  at restoring, maintaining, or enhancing the skills |  required for daily living. Cognitive rehabilitation
关键词: Co-Design |  Cognitive rehabilitation |  Serious games |  Multiplayer games |  Human-Computer interaction

10. Real-Time Predictor in Two-Players Fighting Game via Vision Transformer NSTL国家科技图书文献中心

Kittimate Chulajata |  Sean Wu... -  《Advances in Visual Computing,Part I》 -  International Symposium on Visual Computing - 2025, - 170~181 - 共12页

摘要: tailored for two-player fighting games. Live predictions |  nature of these games, involving character positioning |  games. | Forecasting the outcome in competitive gaming |  tournaments with real-time analytics has the potential to
关键词: Artificial intelligence |  Computer vision |  Big data mining and analytics |  Games
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